CodeSpells — обложка
Игра · Steam

CodeSpells

Дата выхода:

Отзывов в Steam: 217

Данные актуальны на

Про игру

Место в каталоге, подборки и покупка

«CodeSpells» — для тех, кому важны реализм и погружение в процесс; ключевые режимы: одиночное прохождение, PvP и онлайн.

  • одиночное прохождение
  • PvP
  • онлайн

Где купить

Ключ и загрузка «CodeSpells» — на официальной странице игры в Steam.

  • 133 ₽

Краткая информация о CodeSpells

Платформы

WindowsmacOS

Особенности

Кросс-платформа

Теги Steam

Для одного игрокаДля нескольких игроковИгрок против игрокаИгрок против игрока (по сети)Игрок против игрока (общий/разделённый экран)Remote Play TogetherСемейный доступ

Системные требования CodeSpells — пойдёт ли на моём ПК?

Чтобы запустить «CodeSpells» на ПК, по данным Steam достаточно минимальной конфигурации: ос Windows 7 or Greater, озу 4 GB ОЗУ, процессор 2 GHZ Dual Core Processor, место на диске 2 GB. По требованиям к памяти это очень скромный по нынешним меркам ПК.

Для комфортной игры без просадок разработчик рекомендует: озу 8 GB ОЗУ, процессор 3 GHZ Quad Core Processor. Разрыв по ОЗУ (4 → 8 ГБ) обычно чувствуется в стабильности FPS. Точный расчёт под ваше железо — в разделе «Пойдёт ли на моём ПК».

Минимальные требования


  • ОС *: Windows 7 or Greater
  • Процессор: 2 GHZ Dual Core Processor
  • Оперативная память: 4 GB ОЗУ
  • DirectX: версии 9.0
  • Место на диске: 2 GB

Рекомендуемые требования

Рекомендованные:
  • ОС *: Windows 7 or Greater
  • Процессор: 3 GHZ Quad Core Processor
  • Оперативная память: 8 GB ОЗУ
  • DirectX: версии 11
  • Место на диске: 2 GB
Практично

Гайд и ответы по CodeSpells

Требования, размер, язык, Steam Deck и офлайн — кратко по данным Steam Плюс ответы на частые вопросы.

CodeSpells на Steam Deck

Стоит ли брать «CodeSpells» в дорогу на Deck — ниже статус из Steam и типичные ограничения по производительности.

Статус Steam Deck не указан

Каталог для Steam Deck

Можно ли играть в CodeSpells без интернета

Офлайн в «CodeSpells»: когда игра запускается без сети, а когда нужен постоянный онлайн.

Есть одиночный режим, но также указан мультиплеер — офлайн возможен в сюжете, онлайн-режимы требуют сеть.

Игры без обязательного онлайна

CodeSpells: сколько человек одновременно в сети?

У «CodeSpells» есть онлайн-мультиплеер. Режимы «CodeSpells»: PvP. Сколько человек в одной сессии — в описании Steam. Текущий онлайн по всей игре — график на странице магазина или Steam Charts.

Поддерживает ли CodeSpells геймпад?

«CodeSpells»: явной поддержки геймпада в Steam нет — уточните в описании или отзывах.

Какое время прохождения у CodeSpells?

Steam не публикует официальное время прохождения «CodeSpells». В Steam у «CodeSpells» уже 217 отзывов — там часто пишут о длительности. Ориентируйтесь также на гайды и видео на YouTube.

О чём CodeSpells

Is this game dead? No! CodeSpells development and the community are alive! Instead of working on JUST this game though, we are currently building an open-source platform so that the CodeSpells community can build tons of games, sandboxes, and experiences -- like this one. Everyone who has supported CodeSpells over the years has always had different hopes & dreams for what CodeSpells can and should be: we believe our new direction will allow the community to create amazing works of magical art to share with the world. You can follow new development of the CodeSpells platform on our blog at .

Why didn't this game get updated between Sept 2017-August 2020? After Kickstarter funding ran dry, the team tried to find other funding sources. In the end though, the 4 people still working on the project needed to pay our rent and feed ourselves! (Reality sucks!) We tabled development in 2017 with the expectation of revisiting development soon after that.

However, "soon" turned into almost 3 years… then COVID-19 gave us a rare opportunity to work on this game again with fresh eyes! Two members of the original team are back, and we have our funding set for the next year of development. This time, we're planning to make "Authoring Tools" for CodeSpells games, so that even if we can't continue working on the game after ~Sept 2021, the CodeSpells community can keep pushing forward! We also have started a Patreon to help fund this work beyond Sept 2021.

When can I expect this game to be updated? We plan to update the game on Steam after the open-source platform catches up with the "Kickstarter-version" of the game here. We plan to make at least 1 update within the next year, but we expect there will also be more open-source CodeSpells games that will be accessible for free soon too!

Why are you leaving this game on Steam if you're not actively developing it?

1. Steam is a great opportunity to promote our project: Even though we're starting to move in a new (but similar) direction, this game is a great example of what CodeSpells is all about: crafting magic spells with code. This version of the game gives people something to play with and helps them imagine what CodeSpells can become in the future!

2. All purchases of the game on Steam help fund development beyond our current 1 year timeline: This is a great option for anyone who wants to support more development, but can't commit to monthly contributions through Patreon.

NOTE: Over the past 3 years, all Steam purchases we've received for CodeSpells haven't even covered our web hosting costs for the project (website, forum, & spell sharing servers). We are really grateful that we haven't lost TOO MUCH money on CodeSpells development, but we also wanted to make it clear that we do NOT actually make profit from the version of CodeSpells on Steam, currently (in fact, we're losing some money!) Our decision to work on CodeSpells for the next year is totally just because we are passionate about this project. The CodeSpells concept is SO COOL that we both want to see it through to reality AND ensure it's in the hands of the community for the future!

Why was there no communication for so long? OK! This was a mistake on our part. When development paused in Sept 2017, we honestly thought we would get back to development shortly, at least on a part-time, hobbyist basis. As time dragged on, we should have sent out an announcement about the pause. And we didn't. For that we are sorry!

At some point in 2019, members of the CodeSpells community reached out for access to the game so that they could keep developing it. While there was some work done in 2019 - mid-2020, there wasn't enough to warrant an update on Steam. However, we are super thankful for the awesome CodeSpells Discord community for not letting the fire burn out! The Discord community inspired us to revisit CodeSpells development this year! Thank you all!

A little bit more about the version of CodeSpells available on Steam:

When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. We wanted to see these fantasies fully realized, so we created CodeSpells.

CodeSpells combines the creative freedom of imagination with the beauty and interactivity of video games. The secret sauce? Coding. Instead of limiting players to pre-packed spells, we allow our players see the real magic that happens under the hood of most games.…